last edited: 3/29/2016 Bryan Lee O’Malley, an artist from Canada is most known for his series “Scott Pilgrim Vs. The World”. The story is based on Scott Pilgrim going through youth to adulthood of realizing what is worth fighting for in the ways of motivation, socializing, and growing up. The story takes on the character from slacker to hero, from outcast to his own style, and from youth to adult . Its also stylized with a unpopular manga hybrid look of American and Japanese art style, that takes color in contrast and in full on bold fills, that merges pixelation art appeal with pop rock sound that merge into a idea of lifestyle.
The inspirations of Bryan Lee O’Malley were the art styles of Rumiko Takahashi, Atsuko Nakajima, and Osamu Tezuka that carried throughout the Scott Pilgrim vs. The World series. Videogames are the referances of most things in Scott Pilgrim, for example Sex Bob-omb is from the enemy Bob-omb in Super Mario, his cover arts sometimes inspired by Street Fighter Alpha or Scotts signature move is the Shoryuken from Ryu, or the Dream sequence that is from the Legend of Zelda. The movie shows Fighting games, Dance games, RPG games, and Action games all in reference and in screen time. The Pixelation fascination of O’Malley comes with the many videogame inspirations that are seen from novel to novel and marked the binding of Japanese animation, American Comics, Rock n Roll, Video Games, and Pixelation Art. The groups that liked Scott Pilgrim vs. The world were labeled as a cult following, since the movie had fell short $13.4 million dollars from the original $60 million cost and $47.6 million in return that were heavy losses for Universal. Several blogs online identify the cult as a subculture that is a product of rock n roll millennial nostalgia of the growing video game scene from the time of the: Atari, Nintendo, Super Nintendo, Sega Genesis, Playstation 1, and Sega Dreamcast. Videogame growth was during a time that interests were structured through genres, games were catered to the high difficult game play and long commitment of time to becoming a game expert to making more fun at home than socializing that is seen from Scott from time to time. The will to be respected that is a vertical challenge of many gamers in both North American schools and especially in Arcade Centers that identified prestige in the value of a persons coolness by a demonstration of great skill. Gamers had started creating real community at Arcade center coin-ops that had its origins with the arcade game franchises: Street Fighter II, Mortal Kombat, The Uncanny X-Men Arcade, Dance Dance Revolution, and later went to Home Consoles and Personal Computers. Many games in the arcade would have large gatherings of people watching, waiting, and challenging one another if not cooperating. Eventually Arcade centers had a large decline with many arcades disappearing rather quickly, with home consoles on the rise the video game world was being strong armed with great single player titles, but after internet gaming caught on with pc games the gaming communities started to meet on social forums instead of arcades and began to sociallize. The Storyline of Scott Pilgrim highlights highschool fights that went from the early 90’s went into college and later to adulthood seemed to fade in working life, but stay in the hearts of many, including: the early 90’s Populars, the Library Bookworms, the Gothic Punk Rockers, the Vegetarian tribe, the Trance Ravers, the Animanga Otaku, and the Gamer Geeks. Until the late 1990s, the gamer jocks of unathletic figure, and unattractive looks had focused on video gaming, and head bopping to alternative pop punk rock to deal with their ever struggling social standing that remained as geeks. The idea of geek was glorified into its own social structure of categories of geeks and specializing in being videogame geeks with a ranking superiority system on video game ladders, which eventually led to many main contributions to the ideas of the Arcade urban culture that is often called “Arcas Culture”. Edgar Wright brought Scott Pilgrim vs. The world into the spotlight with taking and working with Bryan O’Malley that took the main idea of the story and made it more based on telling Scotts story that did change the original comic. The comic changes a few key mechanic abilities and love interests and couple appearances of characters supporting in fights, so it wasn’t completely the same and has had its changes. Some may argue that the movie was the main reason for Arcas, but it is no denying the vital role of visionary Edgar Wright who directed the film had created for people themselves to get on with the ideas to complete the idea as a culture instead of leaving it as Scott Pilgrim vs. The World cult fandom, it was also worth noting that without the original inspiration of the directly used story of Scott Pilgrim the movie would have never came to its British Canadian Japanese American fruitation of making the Arcade Punk Gamer Tech Savvy culture that is Arcas. By the time that Scott Pilgrim vs. The World Movie came out in 2010 the gaming scene was anxious for someone to make a visual of the history and its culture that grew, however no one really knew exactly how to place it without seeming like a 90’s nostalgia bomb. The ingenious combinative visual elements of director Edgar Wright taking from Bryan O’Malleys unintentional marker of arcade culture from the storyline that something great would happen. The innovative slang in the script and innovative redefinition of what was gaming culture would earn Bryan O’Malley the title of “The Father of Arcas”. With his intentions being to low off from the public spotlight by putting Scott Pilgrim on the side with a chance to be appreciated by and loved by the fans while working on other projects. It turned into something else as people online began to largely discuss all the hidden meanings of the words in the series, the ideas and thoughts of O’Malley with the pictures expressions, and the process of making the series as a whole. Bryan O’Malley had not realized the effects the life of Scott Pilgrim and the story he had left on the side for his newest project “Seconds” had begun as a sort of Arcade player guide and building of a Scott Pilgrim legacy which left a closure to a soon to be overanalyzed series. This ended in the birth of a nicely pieced composition that came out as Arcas Culture.
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