Industry Sustainability
Explore > Getting Started > Portal Fantasy > Biblione Academy > Group Building > Creative Leadership > Idustry Sustainability SUSTAINABILITY AND CIRCULAR ECONOMY B https://ec.europa.eu/growth/industry/sustainability/circular-economy NICHE NEEDS TO MODERN NEEDS The URBAN CULTURE OF BIBLIONE The benefits of a culture that can be picked as a hobby rather than a birthright. feeling of belonging. ESTABLISHMENT TYPES In CONNECTED MARKETS FROM BIBLIONE Micromarkets: Series Card Market, Series Equipment Market THE FALL OF BOOKSTORES & RETAIL During the late 2000's, it was said that the gold standard of features in libraries which was big box bookstores were going out of business and gone with it the ideas which surrounded them: earphones in, on the computer, drinking coffee, reading and Ereading books, digital socializing, shushing loud customers, and laptops instead of desktops. Biblione would be seen as the people who pass hours of the day at the bookstore, but never usually bought any of the books unless it was a must have. The Biblione were consumers of written word, however did little for the creation of content at this time, because the main reason to get your head stuck in the books was to cut out the rest of the world in a great story or discussion of the authors vision. It was grim from the in balance of word consumers and lack of content creation inside the big box book stores. Customers saw the music selections, video selections, coffee shops, and free wi-fi internet, as additional things to do with the main expense being coffee. After Ereaders and internet purchases had samplings online the market had no need for the big box book stores unless they adapted to the times. This was the same for libraries as they faced the same problems that have sworn off the big box bookstores. Stores which closed from this were Tower Records and Sam Goody that dropped from music purchasing from Apple Music and Amazon while online streaming from mobile devices of Spotify and Pandora made easy access songs. The so called better 90's library companies for books that had free viewing before buying of: Waldenbooks, Borders Books, and Barnes & Nobles, that fell from the move of brick and mortar to online retail and from E-readers like the Amazon Kindle, Barnes & Noble Nook, and Tablet Devices. The video giant of: Blockbuster Video disappeared from consumers getting videos from Netflix and Hulu's paid streaming services.The Free market effected it with downloads, however the limited storage space that led to limited selection of music, video, and overall other media that compete for internal storage would make it inconvenient. This would make payed streaming more desirable without worrying about space, selection, and quality. This would be even more desirable than online pirating, due to the home setting of screen size versus a theatre experience, limited video quality versus top quality from its makers, and sound quality that are lesser than ideal versus top quality again, and most importantly the space the documents take versus cloud storage. This means the next steps would heavily rely on people being enticed online with rich functions in order to bring them into the doors of a physical establishment that marks the ideas for "Total Retail" of online and offline. TAKEOVER OF DIGITAL OVER PAPER During the Mid 2010's, The rise of Moba games brought a guide to Free-to-Play with its box shard-system, time-for-choice, money-for-choice, and changed the landscape of expectations from the game market. Customers who had time would play for choices and raise a hardcore audience to the game, while those who had little time would pay for choices and be core, while casuals would just play a couple games for experience and decide on its costs and time. The ancient old Pay-to-Play model was started by the arcades of the 1980's and tried to old model again with Free-to-Download models of games. This is important as the trading card games in real life are based on a pay-to-collect for a free-to-play market that puts playing the game secondary with its old pay-to-play ideals of buying in to collect the cards before using them. This means people must buy-in at the get go for a higher price than other games because of the idea of the card market of fluctuating values forces people to initially invest in the cards as a collector item before a playing item. The card market works in the world of limited set prints and copies of circulating cards in the community that make it so some people can have optimized decks and some can't depending on how much money they want to invest in the game.. Decks are often compared to characters as they have a set of things they are able to do and account for a players identity-to-character feel being represented in the game. A Decks costs are about 60$-250$ as a single playable option. In comparable to a character the free-to-play model, well be using "League of Legends" as the example for its success as a game, so they start with 10 playable options (characters). The customization is ability passive-construction that are done with Runes & Masteries, which can be compared to deck-construction, since they all must be purchased through points of time-for-choice or money-for-choice. This would normally be on the same spending scale for money-for-choice, but since collector values up the money-for-choice the time-for-choice would be equally inflated and that much harder or pricey to obtain for players trying to start-up that only leave people who planned on being hardcore from the get go. So, even if you disregard character-to-deck comparison there is no free start up pre-decks, no pre-made free deck rotations, no set-cost without market inflation, and no time-for-choice. These are many difficulties of print-games competing with electronic-games in the era of multiplayer mobile online gaming and desktop gaming. A card game the defied the odds was "HearthStone" that isn't completely up to the standard of "League of Legends", but its a start. When you join the game you get Free Cards at the Start They move straight into the Tutorial with Animations, Sound Effects, and Situated Voice Library of battle situations, flavor openings in default and by specific opponent as well as ending sayings, When you finish the Tutorial you get x2 cards for Positive reinforcement There is a Mission Tutorial system of levels 1,2,3,4,5, and 6. Each rewards you with x2 cards Versus loading window, character name announcer, New Quest "Win 5 practice games in practice mode. You can unlock new heroes in practice mode. Solo Mode> Practice Mode? Normal or Expert> Normal Practice Mode: You start with 1/9 and 8/9 are selectable. Heroes are selectable. Defeat them to unlock them to be playable. The game tells the good parts when the hero is selected. It also makes a suggestion on who to pick first. You get rewarded x2 cards for each hero you beat. By reaching 5/9 you are rewarded by completing the practice games with a free pack. When you are at 10/10 you earn 100 gold. You can buy 1 pack of any set or Buy with real money a Welcome Bundle that gives you 10 packs of Classic and a Random Class Legendary worth $4.99 Quest: First Blood- Complete a Game in PLay mode (Level up to level 10) They have a story that runs while people are getting their beginning levels When you buy cards from a new set you get a Mythic and 2 uncommons to help you open your pack Todays Quests Join the Jade Lotus: Win 3 Games as a druid, rogue, or shaman for 2 Free Boosters Join the Kabal: Win 3 Games as a mage, priest, or warlock for 2 Free Boosters no easy card balancing The old Buy-to-Play model was a game for 60$ for a new product, and 20$ for an old product with four expansions costing the same. The buy in at the time for Free-to-Play which was the new standard for games was 0$ to get started and people would pay for features they would want that would wrack up based on interest level 15$ casual, 60$ core, 120$ hard core, and 300$ whales. The term whales came about for those who were collectors and purchased every add on to a game regardless of its cost and had no time to play the game, companies saw these people as gold bars in worth. MENTAL SPORTS OF THE DEULISTS Push for Trading Card Game sports? In competition with game sports: Multiplayer Online Battle Arena, Real-Time Strategy, Fighting Games? Lessons from less popular Esports and Yu-Gi-Oh franchise? Primarily a Mental Sport and secondly a Esport for its roots in turn based strategy vs real time.The future of card game sports THE PROFESSIONAL CARD GAME SCENE In BIBLIONE FASHION COMPOSITION PROFITS The solid basis of the Biblione Fashion trends Push for Professional Trading Card Game sports?Dueler Equipment for Msports GROWING SERVICES OVER PRODUCTS Card Station: Register Card Singles (By Set Binder) Wanted List (currency to store credit) Card Storage (card catalogue drawer ) Pack Opening (booster boxes) Collectibles Search (Online and Offline) Cardkeeping (A-Z, By Set Release) Long-Distance Reselling (collectible cards) COMPETITION OF CARD GAME ARENAS Micro Card Game Arenas DRINKS FROM THE COFFEE BAR Coffee Bar: Barista Coffee (hot,cold)(mocha, vanilla, caramel) Frappe () Espresso () Stout (9 types)(Glass, Pitcher, Tower) Carajillo (liqueur coffee) THE NOTE BOOK EXPERIENCE By moving towards stationary that are used in homes, offices, and daily leisure it takes out the niche market idea. By concentrating on experience it moves away from the large e commerce office suppliers or big box retailers online. The experience would be displaying products like a museum with employee knowledge on each item to suggest to customers, next would be the making of the note book, and lastly the design and aesthetics the shop gives to the customer.After the experience the person would go home and make a decision of where to buy the stationary they learned about. By convenience they would likely turn to the online shop that displayed and taught about the goods and purchased if its at competitive pricing. After the customer writes in the book it begins to teaches the ideas of why someone would want to write in a notebook and connecting to a less digital experience helps people understand why writing is enjoyable. The section of the store would have stationary and paper selections of: Led Refills, Color Led Refills, Mechanical Pencils & Retractable Erasers, Gel Fountain Pen, Brush Pens, Correction Tape & Decoration Tape, (DecoRush Plus), Masking Tape & Decorative Masking Tape, Custom Note Book: Spiral Wire Binding, Manual Bind Machine, Spiral Wire Coil, Elastic Closure Binding, Elastic Binding Tools, Elastic Bands (multicolor choices), Binding Covers (x60 | fabric faced, leather, textiles), Papers (x30 | lined,unlined)(sold by year| year pagecalendar, daily planner, weekly planner, month organizer)
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