WHAT IS BIBLIONE? Biblione is a lifestyle, which involves a thinking atmosphere, and meaningful stories, it had its roots in the cards. The hobbies grew diverse through hobby classes, and a number of elements that would separate it through its words that were sometimes in Latin or English. The card culture was competitive and worked into the Library ideals to form established ideas of organizing: paper and pencil RPG sessions, Mental Sports (Msports), and Card Nights. This would later expand to creative hobbies like: modeling with paper through cutting and folding, collectible stationary, scrap booking, and book reading. Stories would include knights and dragons, wizards experimenting and going on a journey, and the special organizations fighting from behind the scenes. Biblione is the word to describe a culture, and Noctua Orbis Librarium further defines the elements of the lifestyle to inspire others to continue building on the meaning of what it is to be "Biblione" WHERE DID IT COME FROM? The stories that brought history to the fore front with mythical ideas created multiple different hobby groups that together formed Biblione. The beginning had started from the card shops to the libraries and then ending at the card tournaments. Generalized as being under the banner of nerd for its academic style and problem solving nature it started as for nerds, but ended as something that brought many people together to start its own legacy. THE ETYMOLOGY OF BIBLIONE Etymology of Biblione comes from the buildings referred to as libraries in their latin form of Bibliotheca and was representation of the revitalization of the libraries in the 21st century in reaction to the fall of bookstores and library usage from the digital age. The "-one" come from the word to sharpen or perfect. This idea of Bibliotheca and to Perfect was an idea similar to a kingdom and its castle that evolved through its faults. Castles started with moats and wooden walls that fell to fire, then with stone but fell to corner invasion, then with reinforced corners and towers, which were all made out of a need to survive. The word Biblione stands for an individual who stands for Survival of Knowledge and Wisdom through Information and Interactions. THE TYPES OF BIBLIONE Interests form different types and with those who enjoy Fantasy, Reading, Writing, Libraries, Academics, Paper Folding, Brain Storming, and Medieval History. The different types and subtypes of interests are as follows: Typist Bibli, Literarian Bibli, Scrapper Bibli, Foldcraft Bibli, Deulist Bibli, Gambit Bibli, Librarian Bibli, Roleplayer Bibli, Loreref Bibli [Dungeon Master], Medieval Bibli, Castle Bibli [Castle Bibli], and Blog Bibli THE BIBLIONE STIGMA From the beginning in there were stereotypes of individual groups, so when they had formed together the stereotypes had undoubtedly followed. The first thought was the librarians bringing the no fun shoosh to the table, the second was theatrical over the top costumes of the fantasy and medieval interests, while lastly but most prevalent was the stereotype of the middle-aged collector of cards or player of paper and pencil role playing games that was incredibly fat and ugly. But were any of these true that together a person must be old and cranky that acts with a large collection and really fat? Its a focus on all negative aspects of the separate groups that make up Biblione that make a unattractive justified label that simply isn't true. This created a negative stigma to remain with anyone who heard of the story referring to them as people with "dead end nerd shop hobbies". It also was lumped together as people who wanted to revive the libraries of the 21st century in reaction of library usage from the ease of internet access. THE STORY OF BIBLIONE The urban culture of "Biblione" can be different depending on who it is describing it from point of views, to the media, to the historian to points at different parts. Its best to take a look at how the perception has evolved throughout its existence no matter its size. From the start Biblione has gone from the card stores to the libraries and on to the coffee shops to only end up at their own homes. As all benefits the previous places had seemed lost it was quite the opposite, as each place that left its mark on Biblione had still had an effect of how the cultures growth would be, and so the people involved had seen how each places problems were connected. The card stores were having trouble from online competition, which was similar to the retail problems which libraries had faced, but Coffee shops had passed this by selling an experience and service to a customer that was not attainable online. Coffee shops grew in popularity for being open to all types of customers and not just Biblione, while Card game shops that sold microwaved goods and canned drinks fell short in their services. Home was comfortable, but it lost the feeling of the card stores that had people watching, playing, and having a good time to add to the atmosphere of the experience, and it was nothing like the appearance and professional feel of the open coffee shop. The story began to unravel itself from the history of the culture. People problem solved each layer of what was the difficulties that still haunted them no matter where they had gone. The librarians who were still attached to libraries, the duelists from the card store, and casuals who came from the coffee shops. It was time to put effort towards the culture or quietly walking away, but the community never gave up. BASEMENT DWELLERS SOCIETY During the 1980's, many role-players that made books such an essential part to Biblione gamer life were being pointed at from the public for their questionable hobby of geekdom. The news and people in the community began causing a public stir with games like Dungeons and Dragons in its fictional monsters, questions on psychological, and satanic or witchery in reference to enemies. It was also a concern of the large amount of social effects of being a geek who calculated numbers, wrote stories for friends, and rolled dice for outcomes. This concern however would not stop role-players from having a great time over a written story of a friends, or premade story to follow, and journey together through character sheets and possibility. Many who enjoyed the status effects, fantasy element, and calculation were easily hooked into the 1990's Magic the Gathering trading card game. CALCULATIONS OF DUELERS During the 1990's, there was a elaborately painted pictures with many crossover elements of paper and pencil role-playing games and collectible sports cards with raritis to spawn the micro Card Market. This created the idea of paper cards of maybe 0.25 cents to make, starting costs from 1$ and overtime it would inflate to maybe 50$ and then maybe even $500, which was the collectors dream, but not the gamers. From a game point of view it hurt the availability of cards as people would buy up copies to resell and become speculating card horders. The variety of decks that could be played were often hurt by balancing issues that were not changed in fear of the micro card market portion of company profits that then created a pay-to-win which was at that time acceptable with the idea of collectibles. Through company reprinting they kept on seeing the card game spike down and then spike up in sales that was a temporary solution to the long term problem of a huge buy-in risk of entree level players and left a moderate price-sensitivity warning to incoming players. The Deulers, were those who had stayed in the craze of the buy-ins that were several times of year of several hundred dollars and expensive singles to play on organized events with private leagues. This was fueled by changing to a multiple format game, drafting, and eventually deck identification a format known as commander. These Deulers were the title acquired from a franchise using cards as a sort of Mental Sport called "Yu-Gi-Oh!", which brought ideas to the scene like: high price-sensitivity from its even higher buy-in costs of currency-to-card, Dueler Mental Sports, Duel Disk life counters inspired from Duel disks that were then dubbed "Deul Arms". While many in the trading card community were nice there was a small group that were insecure of women players joining a predominantly male game. This caused misogyny towards more fashionable female players that didn't fit the stereotypes of unattractive, large, and knowledgeable, and pushed them back into hiding. Being mis-treated, degraded, and ignored made many female players play at home, find other hobbies, or for some to play somewhere else other than the card store. This created an idea that female players didn't like to play, when really it was the way they were being treated, and so a lack of female players were active at card stores. THE LIBRARIAN PLANESWALKERS In the United States on the West Coast it is said there was a group of female Deulers who had gone to the library to think about deck construction and use it as a sort of idea center, while separating themselves from card stores, and booking rooms to play matches. After some time there were people who adopted Library Chic fashion and took inspiration from Renaissance fairs with styles that were brought to the scene, however it wasn't costume like: this included Nobilico, Deuler Style, and Professor Style that were sparked off from Library Chic. Many of these trends went under the radar as many were infatuated with the competition of the cards. As the Library started to observe the group using its facilities it noticed that it wasn't fitting their idea of what a Library is used for, with actions like: constructing decks, theorized fashion, sorting cards, topic research, market checking, idea discussion, equipment concepts, and cards as an actual sport. These were seen as loitering, misuse of facilities, unorganized play, and were directed towards the local card shops. This had kicked out the medieval history geeks, fantasy geeks, fantasy book worms, library chic geeks, and deulers from the premises. This caused many to gain a larger interest in reading and fashion while gaining an appreciation for research. Many naturally had made the change to hanging out at the retail bookstores. The look of Biblione, had begun with the vintage glasses, sweaters, and drinking tea that was no different from the Library Chic fashion that made it very cute, but with the opposing idea of sexy came from the subtle nuances from the sexy librarian style. As a way from going to a night of gaming to a night on the town afterwards would have proper look and the hidden look, so an outfit could be used for any occasion. The outfits had brought in the idea that outfits needed to say flirty and smart with glasses and cardigan with pencil skirt, while the top would be more revealing and most likely button down. At this time the Biblione trends of thick rimmed glasses were made with name brands like: Coach. Dolce & Golbana, and Brooks Brothers, that became favorites of the culture. The vintage looks brought popularity for accessories like: Large Analog-Digital Watches, Stretch Bracelets, and Vatican Baroque Earrings. As well as fashion ideas to fit cultural needs of: Deck Boxes, Deck Messenger Bags, Hip Bags, However, it didn't become more recognizable as a thing until the merger of the Librarian Chic look took another influence of The Harry Potter school uniforms of Hogwarts. This shined the ideas of those who were not only interested in card games and libraries, but also Renaissance fairs, Harry Potter, and LARPing. These points of inspiration grounded the cultures colors of olive, brown, white, burgundy, royal blue, violet, and colors that were similar to that of medieval heraldry which connected the colors of historic interest. This had been put on the spotlight on several notable designers of the Harry Potter costume designs: Judianna Makovsky, "Harry Potter and the Philosopher's Stone", Lindy Hemming "Harry Potter and the Chambers of Secrets", Jany Temime. "Harry Potter and the Prisoner of Azkan through the Deathly Hallows: Part 2". It began the path of the fashion that Biblione would take with the pieces coming together in: hairstyles, colors, fabrics, styles, accessories, and make up. THE BIBLIONE ORIGINS As the Fantasy genre grew with trading card games the fandom had begun connecting card games to their fantasy novels. There was social meetings being fueled by both video games online and trading card games offline for a unique direction of consumer base. This group of people were said to have come out from the nerd subculture for its mental prowess from being stereotyped as: Bookwurms, Card Geeks, Gamers, Library Majors, and Fantasy Nerds. These basis of interests of reading, strategizing, organizing, collecting, and concentrating gave this group of people a common ground, but there was no way to express in a word what such a person would be called. As a result those who played in the library had nick named the category through a compound word of the latin word "Bibliotheca" which means library and "hone" which means to sharpen or perfect. BIBLIONE ACADEMY The solid BIBLIONE VOCABULARY THE BIBLIONE CATEGORIES Biblione Categories were based on the many different ways people refer to Bibliones by summarized labels. They are usually negative, but can be seen in a positive light depending on how the person observes the word. It started at the libraries in positioning people in their obsession of books. A "bookworm" read books for pleasure, a "Bibliomaniac" read and bought books from addiction, and a "Deadreader" was someone who used books for escapism. As things moved on there were more labels, like "Goaders" that comes from the word goad. It was used in an attempt to alienate female players from the card and miniature scenes as someone who is merely there to look pretty until being poked or provoked into leaving. Or they were called Expectoads who were girls who dressed like Biblione fashion and didn't do any hobbies relating to the culture. It didn't end with bullying women, since many from the collector card scene called some card gamers "Bludgins" who were people who have "terrible hygiene, low self confidence, restless, and seek pity", seen as beaten people as the play of the word bludgeon. EnglishSummary ♂ BiblioneBiblione Male ♀ Goaderpoked or provoked person ♀ BiblionaBiblione Female BludginA Beaten person Expectoada cultural poser Bookwormsreading enthusiast Bibliomaniacreading obsessive collector Deadreadersreading escapism WORDS OF THE SCRYPTIONARY The Scryptionary, was made from spoken english in its many forms of cultures and slang on top of its academic standard of words, while considering its spoken contexts as well. MAKING A GROUP FOR BIBLIONE Explore
Explore > Getting Started > Portal Fantasy > Biblione Academy > Group Building > Creative Leadership > Industry Sustainability PASSING GATES OF FANTASY Before the word "Biblione [bib-blee-own]", there were people interested in trading card games, fantasy novels, and real-time strategy. Wizards of the Coast "Magic the: Gathering & Blizzard Entertainment "Warcraft II had epic stories and appealing characters that started up a sleeping beast. Warcraft II: Tides of Darkness brought real-time strategy to the limelight with its great gameplay, while Magic the Gathering began its lore of Dominaria. It brought fanbases of fantasy to the gaming community with a passion to challenge others minds through cards and video games. Real-time strategy nor card games were ever done this way before and built upon inspirations of the genre archetypes of medieval Humans, Elves, Dwarves, Orcs, Goblins, Trolls, Giants, and Ents. Trading Card Games GROWTH OF THE DRAW The golden era of trading card games had come from Magic: The Gathering for fantasy's growth. The youth were very interested in the concepts of boosters, decks, and playstyle selection by color. Trading card games provided a form of mental thinking similar to that of board games with its turn based rules that rewarded those who became great at predictions through calculation. The thinkers, academics, and bibliophiles had found comfort in the written fictional worlds. Such as previous rich fantasy worlds that stimulate the mind to think outside of the box, like: C.S. Lewis "The Lion, the Witch and the Wardrobe (1950)", J.R.R Tolkien's "Lord of the Rings (1968)". Card games were played at schools, restaurants, malls, libraries, card stores, and in the privacy of ones home. Marginalized Trends IMPRESSION AND PURPOSEThe Idea CenterFashion of the BooksAt Libraries End At the birth of the popularization of Libraries that was said to be seen through the painting of "The School of Athens" which really brought the main ideas of libraries together of: bringing innovative academics, a space to create, think, share ideas, and bring the community together. The libraries of then were a place to hang out, talk with drinks and small sides, active content creation. With this in mind it brought many trading card gamers to the library to theorize and construct their decks on the tables and when it was time to play a match they would reserve a room. People who played card games came wearing whatever they could put together with tee-shirt and jeans, however eventually the influence of Library Chic influenced the style. Players who also dabbled in Renaissance fairs were a little more outgoing in their styles that were brought to the Library when playing card games, however it wasn't completely costume like. This brought styles like: Biblione, Nobilico, Dueler Style, and Professor Style. These trends had gone under the radar as many were infatuated with the competition of the cards. As being the sanctuary to construct decks, theorize fashion, and play people in a secluded setting it was enforced that cards counted as loitering under the rules of the Library. It brings up the ambiguity of what counts as loitering if writing on paper for ideas, sorting cards, and using computers for research online is added to the list. This had repercussions of simultaneously taking out medieval history geeks, fantasy geeks, and fantasy comic geeks from attending the library by taking out their favored way to pass the time, which was the card games. Designs, Color, and Accessories FLAVOR TEXT INTERPRETATIONS Going back to those interested in meaningful appearances were those who had a connection to the books and cards different than the competitive card players. Their passion for the cards was fundamentally different as each set became ever more fascinating when knowing the story behind each card. Each set was looked at as having a deeper meaning pass the first interpretation of the events in the storyline by making secondary interpretations of what it might be. For example. "From womb of nothingness sprang this place of beauty, purity, and hope realized...Serra's Sanctum" it would be most interpreted as"Its talking about how the Serra's Sanctum was created from peoples hopes". But, another way to see it is interpreting with knowledge of the books and seeing "Serra wanted a place of peace of harmony, so she had orders of angels for regulation. Safety is the best way to explain the area. The Serra Sanctum can be interpreted as a Dreaming Will that represents clouds without worry." It gives a sense of whiteness to the flavor text. These would have inspiration of cloudlike design with whites, creams, and blue that have a hip bag and matching card box. Outcasted Females of Outcasts RETURN TO COSTUME DESIGN BiblioneNobilicoDueler StyleProfessor StyleLibrarian Regardless of its creation the idea of fashion was quickly judged as fashionistas who were out of place and were marginalized as insignificant for taking the attention away from the game, the card market, and the deck construction. This alienated the few female card gamers who started the trends from their interest in fantasy stories of Magic: The Gathering lore that looked more at the written story, the fashion, and the supplies, over the competitive play. Since each flavor text became a nice vibrant idea of its artwork and part in the overall story. It made each card a short story in a larger picture of the world lore. Marginalized Trends IMPRESSION AND PURPOSE Specialized Card Shops EXODUS OF CARDS This was not taken well by staff and eventually pushed trading card gamers out by stating they were breaking the rules of loitering in the library. A new home was to made for those who frequented the library, so many went to play in their own private home, while an equal amount journeyed to the nearest card shop. BIBLIONE ORIGINS As the Fantasy genre grew with trading card games the fandom had begun connecting card games to their fantasy novels. There was social meetings being fueled by both video games online and trading card games offline for a unique direction of consumer base. This group of people were said to have come out from the nerd subculture for its mental prowess from being stereotyped as: Bookwurms, Card Geeks, Gamers, Library Majors, and Fantasy Nerds. These basis of interests of reading, strategizing, organizing, collecting, and concentrating gave this group of people a common ground, but there was no way to express in a word what such a person would be called. As a result those who played in the library had nick named the category through a compound word of the latin word "Bibliotheca" which means library and "hone" which means to sharpen or perfect. LIBRARY ELEMENTS In Biblione, elements of the library always gave an idea of aesthetics in design, basic organization ideas, emphasizing a collection of print, and systemized sorting. Many library elements are taken from the Libraries of Hungary and Austria. Most notably the Austrian National Library of having shelves of hardcover books, collections of works, balance of dead tree edition print and paperless digitization, realistic fantasy statues, balanced furniture proportions with interests of Neo Baroque. It also takes ideas from the Libraries of the 1920s that used Wooden Antique Card Catelogues, and 1950's rolodexes. This also includes modern Coffee Gaming Tables, Game Room Tables, and designs from the "Master of Biblione Furniture" Robert Gifford. DEULISTSMany of the unique features of the culture cross with what is inside a specialized card store. Duelists, specialists in the usage of paper, boards, and cards as a medium for competition prioritize creative composition and Msports. It is commonly mislabeled that deulists are the entirety of the Biblione culture, but mostly a portion that emphasizes the gaming aspect. There is also a high interest in the backgrounds of the games Lore Novels, Documentaries, and Design Discussions that involve the games played. The parts that are not from the game side is enforced by dealing with paper hobbies and printed mediums, document organization, and socializing within that academic self learning space. COMPOSITIONS & HOBBY CLASSES The solidarity of what happens after the card shop is where many of the different things to do in Biblione begin. While Msport Tournaments, Roleplaying Games, and other events are to do with interacting with people in the settings. These can be in multiple different forms as some maybe a master of the story, conrad in arms to work against another team, or an opponent to defeat with all your might. The skill that is learned is the empathizing aspect of people by explaining their actions by categorizing different roles and helps understanding through explanation. These fans of fantasy stories show many skills to make their hobby as fun as they can while stating their opinions of helpful critique as an academic response to solving a problem. Many of the hobby classes are to do with data in the real and digital world and manipulating it to be organized by visual and meaning. Some hobbys are for the lifestyle to be maintained outside of the typical biblione culture and express itself through cuisine or academic talents. TypistLiterarianScrapperFoldcrafterCookBaristaDeulistLibrarianRoleplayer FASHION & ACCESSORIES FOOD & DRINK NEW TO BIBLIONE
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