Mega Man Towns in Region Design
When designers incorporate maps in game design it is typically for role-playing elements or for a storymode of some sorts. They add regions to dive deeper into areas which maybe overlooked or not available in a single arcade mode play through. So in Mega Man this is very important in showing the audience the world to get them hooked on the series. So lets get to talking about numbers of towns in a region. Generally each region in game design would have 8 Towns to 10 Towns depending on a companies budget and design team. Towns Design Standards in Mega Man Designing regions involves dividing the Mega Man Earth Map into large sections in which the series can explore. A nice number to start would be to divide the earth into sixteen regions. Each region would have its own standardization of locations types which would be in the area. In the Mega Man Classic world it would most likely have a number of locations, such as: 1. Schools (questing area), 2. Navi Centers (PET mobile terminal, navi battle mini-game), Auto Combini (store), 3. Residential Area (additional character story), 4. Pet Shop (Robot Pets, Animal Pets, Pet Mini-game), 5. Cybernetics Lab (), 6. Specialty Store (unique town purchases). -Navi Center (navi league, questing area) A Navi Center would be a type of building that provides services for Navi Operators. For those interested in the old Battle Network series it would provide a place to play a mini-game that simplifies the Battle Network fight sequences. It would be seen as a place to play a popular game with teenagers in the area called "Net Navigators" just as it is in the Battle Network series as a number of nods to the series itself. For those not interacting with their Navis it would be a great opportunity to send Navi on a mission to bring back prizes. It would be funded with Bolts and a party of Navi with a mission lasting a specific period of time (several hours). Navi sent can not be used for Navi Battles. Each mission has a difficulty rating and each Navi has a success percentage, some even get bonuses to the prizes depending on the mission. A limit of sending 1 party of assigned Navis on a mission is at the start. But a player can increase their mission assignments of Navis to up to Four Missions maximum. This incentivises the player to play more of the mini-game at the Navi Center. -Auto Combini (convenience store, merchant) The Auto Combini would be next to each school. Every Auto Combini would contain basic consumable items needed in the game, such as: 1 Up, Small E-Can, Medium E-Can, Large E-Can (energy), Small W-Can, Medium W-Can, Large W-Can (Weapon), Small S-Can, Medium S-Can, Large S-Can (Super), M-Can (Mystery). -Specialty Store (specialty store) A regional store that sells specialty items of the area. -Residential Area (homes of characters) When there is a residential area placed on a map there are homes of main characters that allow for: learning about characters, quests, and exploration. For example. Light House, Tele House, and Phono House. (Thomas edison inventions inspired Dr.Lights name, so lets roll with it for thematics.) -The Pet Shop (store, trade, pet food) A place where players can purchase pets that are animals or those who are robotic. This would also be where people can trade parts for pets and accessories. As well as purchase pet food to use special pet abilities that work as gateways to pet mini-games. Which are necessary to move the game forward. -Cybernetics Lab (consolidation area) The Cybernetics Lab would be a place to enhance your character with: Selling for a Unit's Worth. Merging for a Unit's Experience. A Metall that is grey has a silver acronym of EXP on its helmet. When merged into a unit the specific unit gains experience depending on the value of the Metall. There are three types: small, medium, large. Merging for a Unit Item unlock. Each unit would have a item unlock level of 1 (metallic yellow bolt), 2 (metallic green bolt), and 3 (metallic blue bolt). Each of these locked items are blocked behind a type of special bolt. A special bolt being held by beat, the special bolt is powered with energy that expands through a person or robot. Merging can also consolidate duplicates by absorbing from a primary unit and passing on experience amount, and unit item unlock percentage increase. It is said tat special bolts come out with the accomplished spirit. It is rare and comes in special cases from whomever is holding one should be feeling lucky. Upgrades Upgrade your character with items, unlock skills from an core skill ability tree, exchange and consolidate currency. Stationary Save Point In a game of open world it is usual that save points can be made in game, but it is also important to have save points on the map. This way the player has the freedom to save at almost any time. This sort of flexibility allows the player to enjoy the map and scenery of map roaming and when they are playing they can have time to think. Depending of the stage type of course. While most games would be suggested to have no number of lives and be unlimited... it is a key part of Megaman to have numbered lives, so the way to fix this is to give out a plentiful amount of lives where it would be nearly impossible to run out of them.
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